Nary a thing to do, 'lil "un"

Not a thing, says I!

My nemesis and favorite game series, Disgaea, sucked up the better part of a thousand hours of my life… and I miss it terribly. With no mobile port in sight* and no interest in buying another console after my PS3 died, I'm left to fend for myself.

So I figured I'd take my favorite parts of it – specifically the ability to jump into and directly level up items and invasively customize otherwise-generic characters – and build a vaguely-related gacha-style game I'd actually want to play.

So here are the immediate goals:
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[li]Randomized unit generation
[ul]
[li]Barebones job system
[ul]
[li]Job-specific stat changes[/li]
[li]Some equipment limited to some jobs[/li]
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[/li]
[/ul]
[/li]
[li]Turn-based combat
[ul]
[li]Highly Advanced AI
[ul]
[li]Computer opponent successfully randomly pokes at you[/li]
[/ul]
[/li]
[/ul]
[/li]
[/ul]

There's a whole massive list of stuff to come after that, but this is what I'm starting with. Planning on using Oryx' 16-bit Sci-Fi sprites, which gives me plenty of art to work with, and I'll be using Unity for development.

[size=2]* It turns out there's actually a Disgaea gacha coming at some point to replace the one they killed years ago, but let's not have reality getting in the way of my fun.[/size]

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