Well, that was less than fun. Marginally productive, though.
I managed to get my remaining cubes to fill in the spaces left by my randomly-exploding cubes; I even managed to get them to do so from a rotating source direction, which is pretty cool to watch. Unfortunately, the part where new cubes happily hop in to fill the newly-lonely rows... well, that hasn't worked.
I'm not sure why, but my suspicion is there's something slightly different about instantiating game objects on the fly as opposed to creating them in Start/Active. I don't know what that might be or why, and it's entirely possible I'm just wrong, but at this point I'm not really sure what's going on.
In probably-unrelated news, I am starting to find Mono Develop less and less helpful, so that may get replaced in the near future.
There won't be another screen shot/animation on this until next week, as I'll be spending Screenshot Saturday getting married in Korea. This is what I'm currently blaming my typically-spotty game dev practice on.
Fortunately, 1GAM doesn't particularly care about releasing games on time as much as just releasing games, so I'm on board with that. Perhaps next month I'll be able to get this done early and get the next one out.
In the meantime, I suppose I'll go get some dinner and try to convince Unity to play nicely with me.