Level All The Things: Obnoxiously customizable turn-based gacha brawler

My nemesis and favorite game series, Disgaea, sucked up the better part of a thousand hours of my life… and I miss it terribly. With no mobile port in sight* and no interest in buying another console after my PS3 died, I'm left to fend for myself.

So I figured I'd take my favorite parts of it – specifically the ability to jump into and directly level up items and invasively customize otherwise-generic characters – and build a vaguely-related gacha-style game I'd actually want to play.

So here are the immediate goals:
  • Randomized unit generation
    • Barebones job system
      • Job-specific stat changes
      • Some equipment limited to some jobs
  • Turn-based combat
    • Highly Advanced AI
      • Computer opponent successfully randomly pokes at you

There's a whole massive list of stuff to come after that, but this is what I'm starting with. Planning on using Oryx' 16-bit Sci-Fi sprites, which gives me plenty of art to work with, and I'll be using Unity for development.

* It turns out there's actually a Disgaea gacha coming at some point to replace the one they killed years ago, but let's not have reality getting in the way of my fun.

Yet Another Game Jam: #1RoomRPG

After dropping better than $300 for a year of Unity as motivation... and, typically, waiting two months to actually put time into it... I'm actively working on project for a game jam. It's called 1-Room RPG; I've set phased goals for myself, which is a pattern I hope to repeat on future projects. I'll outline that here.

Read more

The Annual 2DRPG Update

Perhaps predictably, my last effort at picking up game development went about as well and as far as the previous ones (well, not nearly, actually, since I released exactly nothing last time).

At least this time I'm not attempting to switch game engines; we're still attempting Unity. I've since invested a bit of time in it (money as well; a second monitor has helped specifically with Unity dev), so we'll see.

Read more

1GAM #1: Match 3 with Rotation

As mentioned last time, I ripped the basic elements out of several reasonably simple game ideas to come up with obnoxiously basic game ideas -- essentially single game mechanics out of which I intend to create one game a month using Unity. My intention is to target Android with all of them, as that's the platform I'm mainly interested in working with.

Up first: Match 3.

Read more

Unit detail view!

Yep! Not exactly a huge advancement, but hey, it's something else to show off. Unit listing and detail views were the first thing I wanted to get running, partially to make sure I was actually getting the right info from the server, and partially to have something to look at for encouragement as I start getting into the actual difficult parts.

Read more

A few more failures, but forward motion!

In another (hopefully temporary) retreat, after exhaustively testing tornado-redis' connections and deciding that either I utterly fail to understand them or they Just Don't Work, I ripped them out and went with the standard Python redis library. Which, of course, works like a charm. Go figure.

Read more

Yet another blog engine switch

Today's victim: Nikola

I've gone through several platforms in my ongoing attempt to fail at blogging as often as possible. This site previously ran on Textpattern, which I liked, but the admin area was... confused. Also, I kind of forgot to update it for about seven years, and applying all those fixes at once... well, it wasn't happy. Understandably so.

Read more

Contents © 2018 fish